教學實踐研究 -第1卷 第3期 (2021-12-03)
一般論文

探討即時反饋系統對於大學生學習獲益之研究— 以Kahoot!活化材料科學課程為例

戴弘鈞 (Tai Hung-Chun ) 國立中正大學教育學研究所博士研究生 ; 楊家瑜 (Yang Chia-Yu) 國立中正大學教育學研究所兼任助理教授 ; 李元堯 (Li Yuan-Yao) 國立中正大學化學工程學系教授暨工學院院長
第1卷第3期,P1-34
10.7007/JSoTL.202109_1(3).0001
本研究旨在探討Kahoot!融入大學工程課程對於大學生學習獲益之評估,包括在整體課堂、Kahoot!教學、課堂活動、學習評估、課堂資源、個人學習支持等面向,藉以提供大學工程課程融入即時反饋系統之教學設計參考。研究者採用混合方法分析大學生對即時反饋系統融入教學活動獲益差異,量化資料為學習獲益問卷,而質性資料為焦點團體訪談。研究結果發現使用即時反饋系統融入教學活動有助於提升大學生的課程參與度與投入程度,特別是對於課程討論的學習獲益最大;而使用即時反饋系統融入教學活動,受大學生所具備的不同先備知識類型及知覺程度影響,該類型教學仍須設計出符合課程學習目標之策略,以利達成學習目的。
工程教育,即時反饋系統,班級動力,學習獲益
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JSOTL

The Study of the Relationships between Interactive Response System and Learning Gains to University Studies: Example Kahoot ! on a Course in Material Science

Tai Hung-Chun ; Yang Chia-Yu ; Li Yuan-Yao
Volume 1/ Issue 3, P1-34
10.7007/JSoTL.202109_1(3).0001
This study aimed to investigate the evaluation of the benefits of integrating Kahoot! into university engineering courses for university students' learning, including the overall classroom, Kahoot! teaching, classroom activities, learning assessment, classroom resources, and personal learning support to provide a reference for the teaching design of university engineering courses with an Interactive Response System. A mixed-method approach was used to analyze collected data. The quantitative data were collected using a learning gains questionnaire. The study results found that the use of Interactive Response System to integrate teaching activities helps improve the participation of students in the course and the degree of engagement in the course, especially in the course discussion. Nonetheless, the use of an Interactive Response System to integrate teaching activities is affected by the different types of prior knowledge and awareness levels that university students possess. This type of teaching still requires strategies designed to meet the learning objectives of the course in order to achieve the learning goals.
engineering education, instant feedback system, classroom dynamics, learning effectiveness